Synth Preset Reference
This document provides a complete reference for all built-in synth presets, organized by category.
Overview
Relanote includes 80+ professionally designed synth presets covering:
Basic - Classic synths and 8-bit sounds
Piano - Acoustic and electric pianos
Bass - Various bass instruments
Brass - Trumpet, trombone, and sections
Leads - Synth lead sounds
Pads - Atmospheric sounds
Pluck - Percussive melodic instruments
Drums - Full drum kit with pitch envelopes
Percussion - Hand percussion instruments
Retro - Vintage and lo-fi sounds
Piano & Electric Piano
Acoustic Piano
Preset Character Best For
AcousticPianoWarm, natural Ballads, classical
BrightPianoClear, present Pop, rock
MellowPianoSoft, dark Jazz, ambient
rela Copy synth AcousticPiano = {
osc: ( Sine |> mix 0.6 ) + ( Triangle |> mix 0.25 |> octave 1 ) + ( Sine |> mix 0.15 |> octave 2 ),
env: envelope 0.005 0.4 0.3 0.8 ,
filter: LowPass 5000 0.2
} Preview Play
loading runtime
Electric Piano
Preset Character Best For
RhodesWarm, bell-like Jazz, R&B, neo-soul
WurlitzerGritty, biting Rock, funk
DXPianoBright, FM 80s pop, fusion
ClavinetFunky, percussive Funk, disco
Bass Instruments
Preset Character Best For
WoodBassWarm, upright Jazz, acoustic
ElectricBassPunchy, round Rock, pop
SynthBassFat, electronic EDM, synth-pop
SubBassDeep, sub-heavy Hip-hop, dubstep
AcidBassSquelchy, resonant Acid house, techno
ReeseBassDetuned, wide Drum & bass, dubstep
Bass Design Tips
text Copy For punchy bass:
├── Use Saw + Square oscillators
├── Fast attack (< 20ms)
├── Low filter cutoff ( 200 - 600Hz)
└── Moderate resonance ( 0.4 - 0.6 )
For sub bass:
├── Use pure Sine
├── Very low cutoff (< 200Hz)
├── Low resonance
└── Optional : add octave- down sine
Brass Instruments
Preset Character Best For
TrumpetBright, cutting Jazz, Latin, big band
MutedTrumpetSoft, nasal Jazz, film noir
TromboneRich, warm Jazz, orchestral
FrenchHornMellow, noble Orchestral, film
BrassGeneric section Pop, rock
BrassSectionWide, powerful Big band, soul
Brass Envelope
Real brass has a characteristic "bloom":
text Copy Trumpet envelope:
│
│ ╱────────╲
│ ╱ ╲
│ ╱ ╲
│ ╱ ╲
│ ╱ A = 80ms R = 200ms
└──────────────────→
Slow attack for realism
Synth Leads
Preset Character Best For
LeadClassic, versatile Any genre
SuperSawHuge, detuned Trance, eurodance
HyperSawMassive, wide EDM, big room
SquareLeadHollow, punchy Chiptune, retro
ResoLeadSquelchy, filtered Acid, techno
SoftLeadGentle, smooth Ambient, chill
OctaveLeadFull, octaved Rock, metal
SuperSaw Anatomy
The iconic trance/EDM sound:
text Copy SuperSaw = 3 detuned saw waves
- 12 cents center + 12 cents
│ │ │
▼ ▼ ▼
┌──────┐ ┌──────┐ ┌──────┐
│ Saw │ + │ Saw │ + │ Saw │
│ 0.33 │ │ 0.33 │ │ 0.34 │
└──────┘ └──────┘ └──────┘
│ │ │
└──────────┴──────────┘
│
▼
HUGE SOUND
Synth Pads
Preset Character Best For
SoftPadSimple, warm Backgrounds
WarmPadRich, enveloping Ambient
StringPadOrchestral Film, classical
ChoirPadVocal, ethereal New age, ambient
GlassPadCrystalline, bright Electronic
DarkPadDeep, ominous Cinematic, horror
SweepPadMoving, filtered EDM, progressive
Pad Envelope Tips
text Copy Slow attack for pads:
│
│ ╱──────────────╲
│ ╱ ╲
│ ╱ ╲
│ ╱ ╲
│ ╱ A = 0.5 - 1 . 0s R = 1.0 - 2 . 0s
└───────────────────────────────→
Creates smooth, ambient feel
Pluck Instruments
Preset Character Best For
PluckGeneric, bright Arpeggios
PluckBassPunchy, low Bass lines
PluckLeadArticulate Melodies
MarimbaWoody, mellow World, jazz
VibraphoneBell-like, sustain Jazz, chill
XylophoneBright, percussive Classical
KalimbaThumb piano African, ambient
HarpPlucked strings Classical, new age
Drum Kit
Kick Drums
Preset Character Best For
KickBasic, simple General use
DeepKickSub-heavy Hip-hop, R&B
PunchyKickAttack-focused Rock, EDM
SubKickUltra low Bass music
HardKickAggressive Metal, hardcore
SoftKickGentle Jazz, acoustic
rela Copy
synth DeepKick = {
osc: Sine ,
env: envelope 0.001 0.15 0.0 0.1 ,
pitch_env: ( 150 , 40 , 0.08 )
} Preview Play
loading runtime
Snare Drums
Preset Character Best For
SnareBasic General use
TightSnareShort, punchy Funk, rock
FatSnareBig, roomy Hip-hop, pop
CrispSnareBright, snappy Electronic
RimShotSharp, crack Latin, funk
SideStickSubtle, click Jazz, ballads
Hi-Hats
Preset Character Best For
HiHatBasic closed General use
ClosedHatTight, short Dance
OpenHiHatSizzle, long Rock, jazz
PedalHatMedium, foot Jazz
TightHatVery short Electronic
Toms
Preset Pitch Range Best For
TomBasic General use
HighTomHigh Fills
MidTomMid Fills
FloorTomLow Accents, fills
LowTomVery low Tribal, cinematic
Cymbals
Preset Character Best For
CrashCymbalBright, explosive Accents
RideCymbalSustained, ping Jazz, rock
RideBellBell-like Latin, jazz
SplashCymbalQuick, bright Fills
ChinaCymbalTrashy, exotic Rock, metal
Percussion
Preset Character Best For
HandClapSnappy Pop, dance
CowbellPitched, metallic Latin, disco
ShakerRhythmic noise Latin, acoustic
TambourineJingly Pop, rock
CongaDeep, tonal Latin
BongoHigher, tonal Latin, jazz
TimbaleBright, sharp Latin
WoodBlockClicky, pitched Classical, Latin
ClavesShort, high Latin
Retro / Lo-Fi
Preset Character Best For
LoFiPianoFiltered, warm Lo-fi hip-hop
VintageOrganClassic drawbar Gospel, rock
RetroSynth80s, punchy Synthwave
TapeBassWarm, saturated Lo-fi
VHSPadDetuned, warbly Vaporwave, lo-fi
8-bit / Chiptune
Preset Character Best For
ChiptuneSquare wave Retro games
Chip8bitPure square NES style
NESClassic Nintendo 8-bit covers
GameBoyNarrow pulse GB style
Kick8bitSquare kick Chiptune
Snare8bitNoise snare Chiptune
HiHat8bitNoise hat Chiptune
Usage Examples
Full Song Arrangement
rela Copy scale Major = { R , M2 , M3 , P4 , P5 , M6 , M7 }
let song = section "Pop Song" {
part "Lead" {
| < 5 > < 6 > < 5 > < 3 > | ++ | < 1 > < 2 > < 3 > < 1 > |
} |> voice Rhodes |> volume 0.8
part "Pad" {
| [< 1 > < 3 > < 5 >]: 1 | ++ | [< 4 > < 6 > < 8 >]: 1 |
} |> voice WarmPad |> volume 0.5
part "Bass" {
| < 1 > - < 1 > < 5 > | ++ | < 4 > - < 4 > < 1 > |
} |> voice ElectricBass |> volume 0.7
part "Drums" {
| R - R - | ++ | R - R R |
} |> voice PunchyKick
part "HiHat" {
| R R R R | ++ | R R R R |
} |> voice ClosedHat |> volume 0.4
}
compose([ song ]) Preview Play
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Layered Sound
rela Copy
let layered_pad = | [< 1 > < 3 > < 5 >]: 1 |
let layer1 = layered_pad |> voice WarmPad |> volume 0.5
let layer2 = layered_pad |> voice StringPad |> volume 0.3
let layer3 = layered_pad |> voice GlassPad |> volume 0.2 |> octave 1
compose([ layer1, layer2, layer3]) Preview Play
loading runtime